Center for Teaching and Learning
Authentic/Alternate Assessment
Implementing authentic and alternate assessments in higher education requires thoughtful design and careful consideration. Ultimately, these assessment approaches foster a more dynamic and relevant educational experience, ensuring that graduates are not just knowledgeable but also capable and confident practitioners.
Understanding Authentic/Alternate Assessments
Traditional assessment typically measures the students’ level of knowledge, while authentic assessment measures the students’ level of proficiency or their ability to apply the knowledge. By challenging students to execute a task, instructors can determine if a student has grasped the course material. Authentic assessments may also be tailored to the individual needs of the student because they can be flexible and allow students to tap into their unique abilities to complete a task.
Examples of alternate forms of assessment:
- Portfolios: Students will organize a collection of their work that contains artifacts such as papers, projects, and presentations to provide evidence of the knowledge gained over time.
- Performance tasks: Students demonstrate their knowledge by performing a task such as creating a learning object, programming/coding, or designing a website.
- Case studies: Students can analyze a real-life scenario or problem. They will be evaluated on their ability to synthesize course concepts and explain their reasoning.
- Oral presentations: Students may present (in-person or virtually) on a course-related topic. They are assessed on their content knowledge and ability to support their stance.
- Research projects: Students engage in an original (instructor-approved) research topic related to the course objectives. They are evaluated on their methodology, data analysis, and conclusions.
- Simulation: Students may engage in a mock interview or role-play for a business meeting.
Whether online or in-person, synchronous and asynchronous activities can be used as assessments. Synchronous instruction involves an instructor simultaneously engaging with students, and activities can include Q&A sessions, online games, debates, and time for group work. Asynchronous instruction involves students working at their own pace and schedule, and activities usually include readings, long-term projects, research assignments, and group projects using online document sharing. See the chart below for some examples of activities and tools that can be used in any class modality. What is most important is promoting student engagement with the course content, regardless of the activities and assessments utilized.
Subscribed Plugins
3rd Party Tools & Apps
Discussion Boards
(Synch & Asynch, S-S / S-C / S-I)
Thinglink
(Asynch, S-C)
Virtual sessions with Collaborate or Webex (synch if live, asynch if recorded; S‑S / S‑C / S‑I) include breakout groups, polling, and a whiteboard.
Document Sharing
with Google Drive or Microsoft OneDrive
(Synch & Asynch, S-S, S-C, S-I)
Assignment Submission with Safe-Assign
(Asynch, S-C / S-I)
Quizizz
(Synch & Asynch, S-S, S-C, S-I)
Group Assignments
(Asynch, S-S / S-C / S-I)
Kahoot
(Synch, S-S / S-C / S-I)
Non-proctored Tests
(Asynch, S-C / S-I)
Quizlet
(Asynch, S-C)
Rubrics
(Asynch, S-C / S-I)
Canva
(Asynch, S-C)
Proctored Tests w/Respondus
(Synch & Asynch, S-C / S-I)
Flipgrid
(Synch & Asynch, S-S / S-C / S-I)
Interactive Multimedia Discussions with VoiceThread
(Synch & Asynch, S-S / S-C / S-I)
Code.org
(Asynch, S-C)
Publisher-provided Content
(Synch & Asynch, S-S / S-C / S-I)
Khan Academy
(Asynch, S-C)
Key
S-I = Student-Instructor Interaction
S-S = Student-Student Interaction
S-C = Student-Content Interaction
Synch = Synchronous Activity
Asynch = Asynchronous Activity
*Links to third-party resources can be found on the Faculty Additional Resources page.
Download the Alternative Form of Assessment chart.
Contact Us
- Center for Teaching & Learning
- Governors State University - C Building
- 708-534-4115
- blackboard@govst.edu